AI Insights · Timothy · January 2024
Top 5 Dragon Games in Chile: Q4 2023 Performance
Explore the performance of the top 5 dragon-themed mobile games in Chile for Q4 2023, highlighting downloads, revenue, and active user trends.
In Q4 2023, the dragon-themed mobile games market in Chile witnessed varied performance across the top 5 titles. Here’s a detailed overview based on data from Sensor Tower.
Dragon City: Mobile Adventure from Social Point saw its weekly revenue fluctuate, starting at around $4.9K in late September and peaking at approximately $6.6K by the end of October. The quarter ended with revenue around $5.6K. Downloads showed an initial rise from 2.8K to 3.1K mid-October, before experiencing a dip and then recovering to 2.9K by late December. Weekly active users started strong at 98.9K, saw a dip to 87.7K in early November, and then stabilized around 92.9K by the end of the quarter.
Call of Dragons by FARLIGHT experienced a revenue drop from $7.4K in late September to around $3.1K by the end of December. Downloads fluctuated, starting at 1.2K and ending at 1.7K. Weekly active users showed a similar trend, beginning at 5.9K, dipping to 5.3K in early December, and then rising to 7.3K by the end of the quarter.
Dragon Drill from WinterGameStudio had negligible revenue but saw notable download activity. Downloads surged from 353 in late September to 2.1K by mid-November, ending the quarter at around 901. Weekly active users mirrored this trend, starting at 693, peaking at 3.3K in late November, and closing at 1.8K in late December.
Dragonscapes Adventure by Century Games PTE. LTD. showed consistent revenue, starting at $2.9K and ending at $2.2K. Downloads saw a significant drop from 1.5K in late September to 484 by the end of December. Weekly active users started at 12.1K, declined to 6.2K by early December, and stabilized around 5.8K by the end of the quarter.
Dragon Mania Legends from Gameloft SE had a steady but low revenue trend, fluctuating between $140 and $254. Downloads varied, starting at 1.4K, peaking at 1.4K in late October, and ending at 285 by late December. Weekly active users started at 6.9K, saw a decline to 3.3K by mid-December, and then slightly recovered to 3.9K by the end of the quarter.
For more insights and detailed analytics on these games, visit Sensor Tower.